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They exist in three levels, going from positive to negative, so you can have a very ugly person or a slightly ugly person. "There’s health, intelligence, and beauty. "There are three main traits that you can reinforce, either negatively or positively," says Fåhraeus. You can foster these traits in your heirs by picking a spouse with the traits you want to pass on-kings don’t have time for love, they’re too busy with their creepy breeding programmes. Then there’s the stuff you inherit, ranging from completely cosmetic things, like being a redhead, to practical ones, like being healthy. Spend a lot of time torturing prisoners and you’ll probably become a sadist. Like its predecessor there are also traits that can be unlocked through actions and events. Perks unlocked through these trees will help you guide your character’s personality as well as giving you some handy bonuses.
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Indeed, one of Crusader Kings 3’s most touted features, lifestyles, sprang from the Way of Life DLC. There aren’t merchant republics, nomadic tribes are now just regular tribes and the inventory system-which lead designer Alexander Oltner admits was horrible for balance and led to stat bloat-has been tossed out, but the list of what’s been kept is a lot longer. Yet, it actually still seems pretty wide. "Rather than trying to match the width of Crusader Kings 2, which is huge after seven years of expansions and DLC, we went deep instead, and thought about what it means to be a ruler." Game director Henrik Fåhraeus emphasises that the studio isn’t trying to retread old ground and its goals are a bit different this time around. It’s still a strategy game, but one where the RPG elements are given even more room to thrive. Crusader Kings 3 is familiar, bringing back many of its predecessor’s features, but this time the studio is approaching roleplaying with a renewed focus, giving extra attention to conniving rulers and their plotting extended families. For the last five years Paradox has been working away in secret building the successor to a grand strategy behemoth.
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